The Groups of Waterwheel
As a river port town, there are many groups that have some amount of interest, and not all of them are even local.
Local Groups
Municipal Waterwheel
Waterwheel Council
Description
- When a decision for the town must be made, this is the group who is looked to for it
- It is a very informal conucil.
Members
- Sorna Irondome, the Mayor
- Karrus Irondome, the Mayor
- Beltisse Du Felrose, Chief Watch
- Beffica Creakensqueak, Chief Engineer
- Bekker Strikemallet
Goals
- Do good for the town
The Waterwheel Watch
Description
- Town law enforcement
- Acts basically exactly how a town watch would
- Well meaning, almost entirely reactive
Members
- Beltisse Du Felrose, Chief Watch
- Molthar the Chartusk, Second Watch
- Malachy Bowe, Third Watch
- Pindle Blackwheel, Third Watch
- Selchek Bantuk Brasseye, Third Watch
- Nine other watchfolk, excluding McKeag
Goals
- Maintain order
- Ensure non-locals neither cause nor receive trouble
The Waterwheel Maintenance Crew
Description
- Paid volunteers who maintain the various municipal services along the river
- The Water Locks
- The Chairlifts
- Upstream Docks and Downstream Docks
- The Ferries
- The Drawbridge
- Do private jobs as well
Members
Goals
- Ensure the safety and continued operation of physical infrastructure near the river
- Improve the safety and operation of physical infrastructure near the river
Friends of the River
Description
- Watch out for the best interests of the river and its greater ecosystem
- Some of the very few people who take Wet Ronnie seriously
- People whose lives are not tied directly to the river typically think they’re a little overzealous and don’t take them seriously
- People whose lives are tied directly to the river think they’re important
- Sometimes butts heads with The Irondome Family and fisherman members of The Waterwheel Guild Association
- Also referred to as “The Frogs”
Members
- Wet Ronnie is an honorary member
Goals
- Ensure the river stays as undisturbed and healthy as much as possible
- Maintain the greater ecosystem
Private Waterwheel
The Waterwheel Guild Association
Description
- Acts as an arbitration and regulatory group for local businesses
- Viewed as an annoyance, but tolerated because they make their reasoning clear
- Also manage incoming and outgoing trade in the docks
Members
- Bekker Strikemallet, leader
- Ferdiad Felustrone
- A few other clerks
- Some dock authorities
Goals
- Ensure fair trade and business practices
- Facilitate and mediate business conflicts
- Act as a sort of customs for the docks
- Work as a tax representative to The County to ensure fair taxation
The Pikes
Description
- A group of youths who rabble-rouse and roughhouse, but are generally viewed as harmless nuisances
- Have been around a long time
- Many generations townsfolk are ex-Pikes and view them with “disapproving” nostalgia
- Often support the Friends of the River, but are also often at odds with them
Members
- Various youths, generally the older kids are the leaders
- At any given time, maybe a few dozen consider themselves Pikes
Goals
- Have fun and a sense of adventure
- Have some sense of control
Outside Groups
”Legitimate” Groups
The County
Description
Governed by the elderly Count Whitestag
Members
- The Count
- The Count’s subjects
Goals
Govern the lands
The Adventurer’s Guild
Clandestine Groups
The Darkspire Exchange
Description
- A wide-ranging, long-running, far-flung organized crime group
Members
- Morill ‘Cuda’ Strave, Parnell McKeag’s old commanding officer and current nemesis
Goals
The Heavy Hand
Description
- Effectively subcontracting thugs for the Darkspire Exchange
- Opportunistic, crafty leadership
Members
- Various thugs and lowlifes
Goals
- Get that money